- #Crosshair overlay fullscreen or window how to
- #Crosshair overlay fullscreen or window code
- #Crosshair overlay fullscreen or window license
- #Crosshair overlay fullscreen or window download
Steam Community :: Guide :: How to get a crosshair on Rust Fortunately for you, you can kill others and take their stuff Other players can find you, kill you, and take your stuff. Crosshair overlay for RivaTuner Statistics Server A simple app that prints '+' symbol in RTSS overlay and lets you control position and size of the symbol.
#Crosshair overlay fullscreen or window download
Yeah! So WHILE holding right mousebutton for example, crosshair is hidden, and comes back when releasing right mousebutton.įor some reason order of pressing RightShift combination matters To download press releases button up there.
#Crosshair overlay fullscreen or window code
Pieces of the code can however be discussed on the threads where Ascend4nt has posted the code without worrying about further linking.The source on it's own (as opposed to part of a project) can not be posted unless a link to the page(s) where the code were retrieved from is provided and a message stating that the latest updates will be available on the page(s) linked to.If the program is released, acknowledge me in your credits (it doesn't have to state which functions came from me, though again if the source is provided - see #1).
If you provide source, keep the header as I have put it, OR, if you expand it, then at least acknowledge me as the original author, and any other authors I credit.While I provide this source code freely, if you do use the code in your projects, all I ask is that:
#Crosshair overlay fullscreen or window license
NOTE that a GUI (*any* GUI) MUST be created or else the WM_DISPLAYCHANGE message won't be received Luckily, we've just created four GUI's using _XHairInit() and don't need to create any further ALSO note that this is called for *every* GUI that is created (for *just* X-Hairs, thats 4 calls) -| GUIRegisterMsg ( 0x007E, "_Resolutionchanged" ) WM_DISPLAYCHANGE 0x007E _MouseHideAllCursors ( ) ~ _MouseReplaceAllCursors() Alternatively replace all cursors with custom crosshair While Not $bHKPressed 4 Messages are sent, 1 for each GUI created If $iResolutionchangeMsg >= 4 Then Call with no arguments so that it will retain old properties but adjust to new resolution _XHairSetDisplayProps ( ) $iResolutionchangeMsg = 0 EndIf $aNewMousePos = MouseGetPos ( ) _XHairShow ( $aNewMousePos, $aNewMousePos ) Sleep ( 5 ) WEnd Unregister Display Mode change function GUIRegisterMsg ( 0x007E, "" ) WM_DISPLAYCHANGE 0x007E Destroy Crosshairs _XHairUnInit ( ) And restore all system cursors back to normal _MouseRestoreAllCursors ( )Īscend4nt's AutoIT Code License agreement: Employs the _MouseCursorFuncs UDF as well Author: Ascend4nt = #NoTrayIcon AutoItSetOption ( "TrayAutoPause", 0 ) = GLOBAL VARIABLES = Global $bHKPressed = False, $bPropertyHKPressed = False, $iResolutionchangeMsg = 0 = HOTKEY FUNCTIONS = ESC Key Pressed: Func _HotKeyPressed ( ) $bHKPressed = True EndFunc ALT-P Pressed: Func _ChangeXHairProperties ( ) 'Grow' the crosshairs and set them to Red, or alternately shrink them and set them to whitish If Not $bPropertyHKPressed Then _XHairSetDisplayProps ( 25, 25, 0xFF0000 ) Else _XHairSetDisplayProps ( 8, 8, 0xF0F0F0 ) EndIf $bPropertyHKPressed = Not $bPropertyHKPressed EndFunc = WINDOWS MESSAGE HANDLER FUNCTIONS = Func _Resolutionchanged($hWnd,$iMsg,$wParam,$lParam) Note this registers multiple-monitor settings changes too, but will only report on the primary monitor's resolution This is why we would need to call _WinAPI_GetSystemMetrics() to get the Virtual width/height = Func _Resolutionchanged ( $hWnd, $iMsg, $wParam, $lParam ) $iResolutionchangeMsg += 1 Return 'GUI_RUNDEFMSG' From Global Const $GUI_RUNDEFMSG = 'GUI_RUNDEFMSG' EndFunc = START MAIN CODE = Dim $aNewMousePos Create the crosshairs (but don't make them visible yet) _XHairInit ( 11, 11 ) HotKeySet ( "", "_HotKeyPressed" ) Alt-p switches between two alternate CrossHair properties HotKeySet ( "!p", "_ChangeXHairProperties" ) -| Register Display-Mode changes to our function. Expand collapse popup #include #include = Simple test of _Crosshairs UDF.